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Découvrez NAO, le robot humanoïde novateur créé pour accompagner et motiver les personnes en thérapie. Regardez la vidéo pour voir comment NAO transforme l'expérience thérapeutique !
Explore the detailed findings of the international survey on how robotics is perceived in society and education. This survey highlights the public’s impressions, the role of robotics in various fields, and future expectations. Understand the opportunities
Explore how robots can transform education and prepare students for future careers.
Explore the detailed insights into how the public views careers in the robotics sector.
Explorez nos expositions interactives de robots éducatifs de pointe. Découvrez avec nos experts les applications de la robotique en éducation, y compris l'apprentissage personnalisé et les STEM.
In Lithuania, NAO is teaching first-year schoolchildren road traffic rules. Since children at such an early age cannot fully understand and communicate in foreign languages, such as English, it is vital for the robot to be able to interact fully in the lo
Roundtable - Educational Robotics: Enhancing Understanding and Making Learning More Fun
Presentation of the two software solutions developed by ERM Robotique to facilitate the use of NAO with children for primary education and autism. 'My Friend NAO' comprises a set of educational activities designed for NAO and tablets. 'Blockly for NAO' is
Explore the ELIAS app, a language learning tool designed to improve speaking skills and tailored to be fully compatible with NAO. Discover its features and practical applications in real classrooms.
The NAO Challenge is a prestigious educational contest aimed at testing, motivating, and nurturing design and critical thinking skills among secondary school students.
In the dynamic world of educational technology, URG News brings you the latest developments on NAO and Pepper, two innovative humanoid robots transforming learning experiences across various educational segments.
Rob'Autism project was initiated in 2014. Every year since then, six teenagers have been supported within this program to improve their social skills. The program consists of 21 sessions, alternating between 10 non-robot sessions and 10 robot programming